C:\Users\Public\Documents\Reallusion\Template\Cartoon Animator 4 Template\Character\_G3 360\4_G3 360 Wings C:\Users\Public\Documents\Reallusion\Template\Cartoon Animator 4 Template\Character\_G3 360\3_G3 360 Spine C:\Users\Public\Documents\Reallusion\Template\Cartoon Animator 4 Template\Character\_G3 360\2_G3 360 Animals Dummy for 3D Motion - C:\Users\Public\Documents\Reallusion\Template\Cartoon Animator 4 Template\Character\_G3 360\1_G3 360 Human\Dummy for 3D Motion.Human - C:\Users\Public\Documents\Reallusion\Template\artoon Animator 4 Template\Character\_G3 360\1_G3 360 Human.The thumbnails and paths of the characters are as described in the table below: Exporting motions performed by these dummies can bring motion retargeting data to other G3 Human characters in different body sizes and proportions. The characters in the sub-folder Dummy for 3D Motion in diverse angles, Front (0 degree), Front Side (-45 degrees), Side (-90 degrees), Back Side (-135 degrees) and Back (-/ 180 degrees), are specially designed in 1:1 bone scale for demonstrating the standard 3D motions. You can apply them according to your needs. In the G3 360 Human library, you will find Front (0 degree), Side (-45 degrees) and Side (-90 degrees) for each character, and two special Back (-/ 180 degrees) and Back Side (-135 degrees) characters to demonstrate diverse motion angles. The G3 360 characters are divided into G3 360 Human, G3 360 Animals, G3 360 Spine, G3 360 Wings, and G3 360 Free Bone.
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